Minors Local Playing Rules

Updated Tuesday June 11, 2019 by JTYB Board.

2019 Minor League Local Playing Rules

These Local Rules are meant to be read in tandem with the official Cal Ripken / Babe Ruth playing rules.  These Local Rules will supersede the official CR/BR to the extent that there is any conflict between the CR/BR rules and these Local Rules.

  1. Conduct/Attendance - Coaches are reminded to conduct themselves in a sportsman-like manner.  This includes encouraging your player without razzing the opposition.  Discussing disputes of the rules with the opposing coach and umpires quietly and quickly, monitoring your players behavior and realizing that the umpires are not going to make every call properly.  A certified manager or approved coach must be in attendance at game time.  If not, game will be forfeited. There is a 15-minute grace period past game time to start the game. By then, each team must have a manager/coach and the minimum number of players at the field ready to play. 

 

  1. Batting Order Rule – All the teams will be required to bat their complete roster attending each game. Defensive players can be inserted at any point in the game, but their batting order does not change.  Players leaving a game early will be considered out when their turn at bat comes up.

 

  1. Pitching Rules
    1. Players baseball age 9 &10 years old can throw up to 75 pitches per day.  Baseball age 8 year-olds can throw up to 50 pitches per day. 

Players must observe the following rest periods:

• If a player pitches 66 or more pitches in a day, four (4) calendar days of rest must be observed.
• If a player pitches 51 - 65 pitches in a day, three (3) calendar days of rest must be observed.
• If a player pitches 36 - 50 pitches in a day, two (2) calendar days of rest must be observed.

• If a player pitches 21 - 35 pitches in a day, one (1) calendar day of rest must be observed
• If a player pitches 1-20 pitches in a day, no calendar day of rest is required before pitching again.

If a pitcher reaches the maximum number of pitches while in the middle of facing an opposing batter, the pitcher may complete that batter’s plate appearance but must stop pitching as soon as that appearance is complete. 

 

  1. A pitcher who delivers 41 or more pitches in a game cannot play the position of catcher for the remainder of the day.
  2. Once a pitcher is removed from the mound, the pitcher cannot return to the position of pitcher during that game.

**Managers are responsible for counting the number of pitches during the game but may assign this task to an assistant coach or a scorekeeper provided that person is identified to the opposing team and umpire prior to the start of the game.  All pitch counts must be entered into SI Play within 24 hours of game.

 

  1. Slide or Avoid Contact at Home Plate - In the case of a play at the plate, the runner must either slide or attempt to avoid contact with the catcher.  If the runner does not slide or attempt to avoid the catcher, he will be declared out; unless in the opinion of the umpire, the runner is prevented from sliding by a defensive player.

 

  1. 5 Runs or 9 Batters Per Inning - A half-inning will be deemed over when either a maximum of 5 runs are scored by the offensive team, or 9 players come to bat, whichever occurs first.  The 9th batter shall be announced, and play terminates when a single out is made or defensive player steps on home plate while in possession of the ball.  The offensive coach will notify the umpire about the 9th batter.  The umpire will in turn announce it to the field.  If the 9th player is not announced; after one pitch, the batter will be automatically out and will lead off the next inning. The fifth inning will be unlimited runs.

 

  1. No slashing- Batter cannot fake a bunt then swing away.  The batter will be automatically out.

 

  1. Game Results - Game sheets supplied to teams must be filled out and signed by both managers.  Final score and stats must be entered into SI Play within 24 hours of game.

 

  1. Minimum Number of Players – A team must have a minimum of 8 players to start a game.  If a player leaves due to injury or illness that batting position will be skipped and will not be counted as an out.  (If that player can later return, he is put back in the same position.)  However, if a player just leaves the game early then that batter position will be counted as an out.

 

  1. No Stealing After a Walk – A batter cannot advance past first base when he is walked.  The batter must remain at first base until the first pitch is thrown to the next batter in the lineup.

 

  1. Stealing Home – There will be absolutely NO stealing home. Runners MAY NOT advance from third base during a wild pitch, passed ball or poor exchange between catcher and pitcher. The only scenarios where a runner may advance from third base are a bases loaded walk or a ball hit into play by the batter (which would include errors made by the defense where the runners can advance.)

 

  1. Rain Outs – ALL rain out games must be made up at the first available date provided by the League Director.  Not having enough players is not a reason for canceling a game unless authorized by the League Director.

 

  1. Conduct of Fans - Managers and Coaches are responsible for their fans.  If a problem arises with a fan harassing the opposing team, manager, or umpire, the umpire will have the authority to ask the fan to leave the field. Game play will not resume until the fan has left the field. If the fan refuses to comply, the authorities will be called.  The umpire has the discretion to suspend the game in which case the Director will reschedule the balance of the game at the earliest possible date. 

 

  1. Keep The Field Clean - Both teams must clean up garbage from dugouts, under bleachers and around the field.

 

  1. Minimum Play Rule - Each player who appears for a game prior to the completion of the first inning of that game must play at least 3 defensive innings in that game, unless an exemption is received by the President of the Jefferson Cal Ripken / Babe Ruth due to disciplinary reasons. Teams do not have to abide by this rule for players who arrive after the completion of the first inning.  Those players may enter the game at the discretion of the Manager or Coaches.  They will be added at the bottom of the batting order.

 

  1. 10 Run Rule - If after 4 complete innings or 3 and one-half innings - if the home team is ahead, one team has a lead of 10 or more runs, the Manager of the team with the least runs shall concede victory.

 

  1. Defensive Conferences/Visits To The Mound – ALL Managers and Coaches must receive a time-out and permission from the umpire before leaving the dugout at any time during play to talk with a player.  Managers and Coaches are allowed past the foul line to visit with the pitcher.  Defensive visits may include discussions with the pitcher, catcher and all infielders.  The pitcher must be removed from the mound on the 2nd visit in one inning, or the 4th visit in total for that pitcher during the game.

 

  1. Live Ball Rule - Once the pitcher is on the mound and in possession of the ball no one can advance to the next base unless runners were already underway.  Leading does not count as underway. 

 

  1. Game Time Limit – ALL games have a two (2) hour time limit. No inning can begin after two (2) hours have elapsed since the first pitch of the game.  Innings that are underway when the two (2) hours have elapsed must be completed within fifteen (15) minutes thereafter.  ALL scheduled games will take precedent over practices.  Any team with practice changes must contact the League Director for new scheduled practice.

 

  1. Game Balls - Each team will provide 2 new baseballs per game.

 

  1. The Dugout - Only the players, the Manager and approved Coaches will be allowed in the dugout.

 

  1. Disputed Rulings - If there is a discussion of a rule or a play, only one person per team (either the Manager or coach) can join the umpire for the discussion. The discussions must be conducted in a civil manner.  Remember, Umpires are human and may make mistakes so discuss problems calmly and respectfully.

 

  1. Line-Ups - Line-ups will be given to the other manager before the start of the game. Once line-ups are exchanged, the players identified on the line-up must start the game in that batting order. Starting pitcher must pitch to first batter and any subsequent pitcher must pitch to at least one batter until that batter’s plate appearance is complete.

 

  1. Offensive Time Outs - Two offensive time-outs per ½ inning.  The coach or manager may speak with the batter and any base runner during an offensive time-out.

 

  1. Start of Innings/Time - An inning begins immediately after the third out of the previous inning. Stopping of a game is completely up to the home-plate umpire. Home-plate umpire is chief umpire unless otherwise noted. The home-plate umpire’s watch will be the official timepiece of the game.

 

  1. Warm-up pitches - A pitcher is entitled to 7 warm up throws when he first enters the game, and 5 warm up throws at the start of subsequent defensive ½ innings.   The warm up throws must be completed within 2 minutes.  Coaches must be prepared to warm up the pitcher if the catcher is not ready. The umpire may shorten the amount of warm up throws in his discretion for the purposes of speeding up the game.

 

  1. Speed Up Rule - Catchers who are not on deck or in-the-hole must begin to put their equipment on whenever his team is on offense and has 2 outs.  If a catcher is a base runner and there are 2 outs, a pinch runner may be used for the catcher so the catcher can begin putting his equipment on for the next defensive ½ inning.  The pinch runner must be the last batted out.

 

  1. Hit by Pitch – If a pitcher hits 3 batters in one inning, or 4 batters in a game, the pitcher must be taken off the mound for the remainder of the game.

 

 

Updated 6/11/19